![nightmare in the dark co-op nightmare in the dark co-op](https://cdn.mos.cms.futurecdn.net/StgXSJX3X2zQGucagH9aif.jpg)
This was one of our challenges in development. How did you ensure that in spite of that larger scope, the game didn’t lose the intimate horror and tension of the first game? Little Nightmares II expands upon the scope of its predecessor in various ways, with a story of much larger scale and even with a setting that’s far bigger and more varied than The Maw. But quickly, we discarded this option since our story was a much better fit for a single player experience. With Little Nightmares II, it’s clear why the decision was made to keep this a single player experience in spite of Six being there with Mono as a companion character, but was there ever a conversation during development to have co-op in the game? Could this serve as a springboard for post-launch co-op support, or perhaps a separate co-op mode?Īt the start of pre-production, we discussed if this game could be/should be co-op or not. How can we bring new features while keeping consistency with the previous installment?" "This was one of our challenges in development. You can read our conversation with Little Nightmares 2 producer Lucas Roussel below.
![nightmare in the dark co-op nightmare in the dark co-op](https://cdn.gamer-network.net/2021/articles/2021-10-24-11-04/-1635069875985.jpg)
Like with most people who’ve finished it, we still have plenty of questions swirling in our minds about the game, about its future, and the future of the franchise as a whole, and we recently reached out to the people behind Little Nightmares with a few of those questions. Charming yet horrifying, grotesque yet oddly beautiful, Little Nightmares 2 feels like the perfect follow-up to the wonderfully unique game that was its predecessor. Little Nightmares 2 has been out for a few weeks now, and there’s little doubt to anyone who’s played it that it’s every bit as good as its predecessor, and then some.